And Then Steve Said, ‘Let There Be an iPhone’
By FRED VOGELSTEIN
The 55 miles from Campbell to San Francisco make for one of the nicest
commutes anywhere. The journey mostly zips along the Junipero Serra
Freeway, a grand and remarkably empty highway that abuts the east side
of the Santa Cruz Mountains. It is one of the best places in Silicon
Valley to spot a start-up tycoon speed-testing his Ferrari and one of
the worst places for cellphone reception. For Andy Grignon, it was
therefore the perfect place for him to be alone with his thoughts early
on Jan. 8, 2007.
This wasn’t Grignon’s typical route to work. He was a senior engineer at Apple
in Cupertino, the town just west of Campbell. His morning drive
typically covered seven miles and took exactly 15 minutes. But today was
different. He was going to watch his boss, Steve Jobs, make history at
the Macworld trade show in San Francisco. Apple fans had for years
begged Jobs to put a cellphone inside their iPods so they could stop
carrying two devices in their pockets. Jobs was about to fulfill that
wish. Grignon and some colleagues would spend the night at a nearby
hotel, and around 10 a.m. the following day they — along with the rest
of the world — would watch Jobs unveil the first iPhone.
But as Grignon drove north, he didn’t feel excited. He felt terrified.
Most onstage product demonstrations in Silicon Valley are canned. The
thinking goes, why let bad Internet or cellphone connections ruin an
otherwise good presentation? But Jobs insisted on live presentations. It
was one of the things that made them so captivating. Part of his legend
was that noticeable product-demo glitches almost never happened. But
for those in the background, like Grignon, few parts of the job caused
more stress.
Grignon was the senior manager in charge of all the radios in the
iPhone. This is a big job. Cellphones do innumerable useful things for
us today, but at their most basic, they are fancy two-way radios.
Grignon was in charge of the equipment that allowed the phone to be a
phone. If the device didn’t make calls, or didn’t connect with Bluetooth
headsets or Wi-Fi setups, Grignon had to answer for it. As one of the
iPhone’s earliest engineers, he’d dedicated two and a half years of his
life — often seven days a week — to the project.
Grignon had been part of the iPhone rehearsal team at Apple and later at
the presentation site in San Francisco’s Moscone Center. He had rarely
seen Jobs make it all the way through his 90-minute show without a
glitch. Jobs had been practicing for five days, yet even on the last day
of rehearsals the iPhone was still randomly dropping calls, losing its
Internet connection, freezing or simply shutting down.
“At first it was just really cool to be at rehearsals at all — kind of
like a cred badge,” Grignon says. Only a chosen few were allowed to
attend. “But it quickly got really uncomfortable. Very rarely did I see
him become completely unglued — it happened, but mostly he just looked
at you and very directly said in a very loud and stern voice, ‘You are
[expletive] up my company,’ or, ‘If we fail, it will be because of you.’
He was just very intense. And you would always feel an inch tall.”
Grignon, like everyone else at rehearsals, knew that if those glitches
showed up during the real presentation, Jobs would not be blaming
himself for the problems. “It felt like we’d gone through the demo a
hundred times, and each time something went wrong,” Grignon says. “It
wasn’t a good feeling.”
The preparations were top-secret. From Thursday through the end of the
following week, Apple completely took over Moscone. Backstage, it built
an eight-by-eight-foot electronics lab to house and test the iPhones.
Next to that it built a greenroom with a sofa for Jobs. Then it posted
more than a dozen security guards 24 hours a day in front of those rooms
and at doors throughout the building. No one got in without having his
or her ID electronically checked and compared with a master list that
Jobs had personally approved. The auditorium where Jobs was rehearsing
was off limits to all but a small group of executives. Jobs was so
obsessed with leaks that he tried to have all the contractors Apple
hired — from people manning booths and doing demos to those responsible
for lighting and sound — sleep in the building the night before his
presentation. Aides talked him out of it.
Grignon knew the iPhone unveiling was not an ordinary
product announcement, but no one could have anticipated what a seminal
moment it would become. In the span of seven years, the iPhone and its
iPad progeny have become among the most important innovations in Silicon
Valley’s history. They transformed the stodgy cellphone industry. They
provided a platform for a new and hugely profitable software industry —
mobile apps, which have generated more than $10 billion in revenue since
they began selling in 2008. And they have upended the
multibillion-dollar personal-computer industry. If you include iPad
sales with those for desktops and laptops, Apple is now the largest P.C.
maker in the world. Around 200 million iPhones and iPads were sold last
year, or more than twice the number of cars sold worldwide.
The impact has been not only economic but also cultural. Apple’s
innovations have set off an entire rethinking of how humans interact
with machines. It’s not simply that we use our fingers now instead of a
mouse. Smartphones, in particular, have become extensions of our brains.
They have fundamentally changed the way people receive and process
information. Ponder the individual impacts of the book, the newspaper,
the telephone, the radio, the tape recorder, the camera, the video
camera, the compass, the television, the VCR and the DVD, the personal
computer, the cellphone, the video game and the iPod. The smartphone is
all those things, and it fits in your pocket. Its technology is changing
the way we learn in school, the way doctors treat patients, the way we
travel and explore. Entertainment and media are accessed and experienced
in entirely new ways.
And yet Apple today is under siege. From the moment in late 2007 that
Google unveiled Android — and its own plan to dominate the world of
mobile phones and other mobile devices — Google hasn’t just tried to
compete with the iPhone; it has succeeded in competing with the
iPhone. Android has exploded in popularity since it took hold in 2010.
Its share of the global smartphone market is approaching 80 percent,
while Apple’s has fallen below 20 percent. A similar trend is under way
with iPads: in 2010 the iPad had about 90 percent of the tablet market;
now more than 60 percent of the tablets sold run Android.
What worries Apple fans most of all is not knowing where the company is
headed. When Jobs died in October 2011, the prevailing question wasn’t
whether Tim Cook could succeed him, but whether anyone could.
When Jobs ran Apple, the company was an innovation machine, churning out
revolutionary products every three to five years. He told his
biographer, Walter Isaacson, that he had another breakthrough coming — a
revolution in TV. But under Cook, nothing has materialized, and the
lack of confidence among investors is palpable. When Cook presented the
latest smartphones in September, the iPhone 5c and the iPhone 5s,
Apple’s stock fell 10 percent. A year ago the company’s stock
price was at $702 a share, making Apple the world’s most valuable
corporation. Today, it’s down more than 25 percent from that peak.
Comparing anyone with Steve Jobs is unfair. And during his two years as
Apple’s chief executive, Cook has taken pains to point out that Jobs
himself made it clear to him that he didn’t want Cook running Apple the
way he thought Jobs would want to, but the way Cook thought it should be
done. It hardly needed to be said. When you look back at how the iPhone
came to be, it’s clear that it had everything to do with the
unreasonable demands — and unusual power — of an inimitable man.
It’s hard to overstate the gamble Jobs took when he
decided to unveil the iPhone back in January 2007. Not only was he
introducing a new kind of phone — something Apple had never made before —
he was doing so with a prototype that barely worked. Even though the
iPhone wouldn’t go on sale for another six months, he wanted the world
to want one right then. In truth, the list of things that still needed
to be done was enormous. A production line had yet to be set up. Only
about a hundred iPhones even existed, all of them of varying quality.
Some had noticeable gaps between the screen and the plastic edge; others
had scuff marks on the screen. And the software that ran the phone was
full of bugs.
The iPhone could play a section of a song or a video, but it couldn’t
play an entire clip reliably without crashing. It worked fine if you
sent an e-mail and then surfed the Web. If you did those things in
reverse, however, it might not. Hours of trial and error had helped the
iPhone team develop what engineers called “the golden path,” a specific
set of tasks, performed in a specific way and order, that made the phone
look as if it worked.
But even when Jobs stayed on the golden path, all manner of last-minute
workarounds were required to make the iPhone functional. On announcement
day, the software that ran Grignon’s radios still had bugs. So, too,
did the software that managed the iPhone’s memory. And no one knew
whether the extra electronics Jobs demanded the demo phones include
would make these problems worse.
Jobs wanted the demo phones he would use onstage to have their screens
mirrored on the big screen behind him. To show a gadget on a big screen,
most companies just point a video camera at it, but that was
unacceptable to Jobs. The audience would see his finger on the iPhone
screen, which would mar the look of his presentation. So he had Apple
engineers spend weeks fitting extra circuit boards and video cables onto
the backs of the iPhones he would have onstage. The video cables were
then connected to the projector, so that when Jobs touched the iPhone’s
calendar app icon, for example, his finger wouldn’t appear, but the
image on the big screen would respond to his finger’s commands. The
effect was magical. People in the audience felt as if they were holding
an iPhone in their own hands. But making the setup work flawlessly,
given the iPhone’s other major problems, seemed hard to justify at the
time.
The software in the iPhone’s Wi-Fi radio was so unstable that Grignon
and his team had to extend the phones’ antennas by connecting them to
wires running offstage so the wireless signal wouldn’t have to travel as
far. And audience members had to be prevented from getting on the
frequency being used. “Even if the base station’s ID was hidden” — that
is, not showing up when laptops scanned for Wi-Fi signals — “you had
5,000 nerds in the audience,” Grignon says. “They would have figured out
how to hack into the signal.” The solution, he says, was to tweak the
AirPort software so that it seemed to be operating in Japan instead of
the United States. Japanese Wi-Fi uses some frequencies that are not
permitted in the U.S.
There was less they could do to make sure the phone calls Jobs planned
to make from the stage went through. Grignon and his team could only
ensure a good signal, and then pray. They had AT&T, the iPhone’s
wireless carrier, bring in a portable cell tower, so they knew reception
would be strong. Then, with Jobs’s approval, they preprogrammed the
phone’s display to always show five bars of signal strength regardless
of its true strength. The chances of the radio’s crashing during the few
minutes that Jobs would use it to make a call were small, but the
chances of its crashing at some point during the 90-minute presentation
were high. “If the radio crashed and restarted, as we suspected it
might, we didn’t want people in the audience to see that,” Grignon says.
“So we just hard-coded it to always show five bars.”
None of these kludges fixed the iPhone’s biggest problem: it often ran
out of memory and had to be restarted if made to do more than a handful
of tasks at a time. Jobs had a number of demo units onstage with him to
manage this problem. If memory ran low on one, he would switch to
another while the first was restarted. But given how many demos Jobs
planned, Grignon worried that there were far too many potential points
of failure. If disaster didn’t strike during one of the dozen demos, it
was sure to happen during the grand finale, when Jobs planned to show
all the iPhone’s top features operating at the same time on the same
phone. He’d play some music, take a call, put it on hold and take
another call, find and e-mail a photo to the second caller, look up
something on the Internet for the first caller and then return to his
music. “Me and my guys were all so nervous about this,” Grignon says.
“We only had 128 megabytes of memory in those phones” — maybe the
equivalent of two dozen large digital photographs — “and because they
weren’t finished, all these apps were still big and bloated.”
Jobs rarely backed himself into corners like this. He was well known as a
taskmaster, seeming to know just how hard he could push his staff so
that it delivered the impossible. But he always had a backup, a Plan B,
that he could go to if his timetable was off.
But the iPhone was the only cool new thing Apple was working on. The
iPhone had been such an all-encompassing project at Apple that this time
there was no backup plan. “It was Apple TV or the iPhone,”
Grignon says. “And if he had gone to Macworld with just Apple TV” — a
new product that connected iTunes to a television set — “the world would
have said, ‘What the heck was that?’ ”
The idea that one of the biggest moments of his career
might implode made Grignon’s stomach hurt. By 2007 he’d spent virtually
his entire career at Apple or companies affiliated with it. While at the
University of Iowa in 1993, he and his friend Jeremy Wyld reprogrammed
the Newton MessagePad to wirelessly connect to the Internet. Even though
the Newton would not succeed as a product, many still regard it as the
first mainstream hand-held computer, and their hack was quite a feat
back then; it helped them both get jobs at Apple. Wyld ended up on the
Newton team, while Grignon worked in Apple’s famous R. & D. lab —
the Advanced Technology Group — on videoconferencing technology.
By 2000 Grignon had found his way to Pixo, a company started by a former
Apple software developer that was building operating systems for
cellphones and other small devices. When Pixo’s software ended up in the
first iPod in 2001, Grignon found himself back at Apple again.
By then, thanks to his work at Pixo, he’d become prominent for two other
areas of expertise besides videoconferencing technology: computer radio
transmitters (Wi-Fi and Bluetooth) and the workings of software inside
small hand-held devices like cellphones. Grignon moves in an entirely
different world from that inhabited by most software engineers in the
valley. Most rarely have to think about whether their code takes up too
much space on a hard drive or overloads a chip’s abilities. Hardware on
desktop and laptop computers is powerful, modifiable and cheap; memory,
hard drives and even processors can be upgraded inexpensively; and
computers are either connected to electrical outlets or giant batteries.
In Grignon’s area of embedded software, the hardware is fixed. Code
that is too big won’t run. Meanwhile, a tiny battery — which might power
a laptop for a couple of minutes — needs enough juice to last all day.
When work on the iPhone began at the end of 2004, Grignon had a perfect
set of skills to become one of the early engineers on the project.
Now, in 2007, he was emotionally exhausted. He’d gained 50 pounds. He’d
put stress on his marriage. The iPhone team discovered early on that
making a phone didn’t resemble building computers or iPods at all. “It
was very dramatic,” Grignon says. “It had been drilled into everyone’s
head that this was the next big thing to come out of Apple. So you put
all these supersmart people with huge egos into very tight, confined
quarters, with that kind of pressure, and crazy stuff starts to happen.”
Remarkably, Jobs had to be talked into having Apple
build a phone at all. It had been a topic of conversation among his
inner circle almost from the moment Apple introduced the iPod in 2001.
The conceptual reasoning was obvious: consumers would rather not carry
two or three devices for e-mail, phone calls and music if they could
carry one. But every time Jobs and his executives examined the idea in
detail, it seemed like a suicide mission. Phone chips and bandwidth were
too slow for anyone to want to surf the Internet and download music or
video over a cellphone connection. E-mail was a fine function to add to a
phone, but Research in Motion’s BlackBerry was fast locking up that
market.
Above all, Jobs didn’t want to partner with any of the wireless
carriers. Back then the carriers expected to dominate any partnership
with a phone maker, and because they controlled the network, they got
their way. Jobs, a famed control freak, couldn’t imagine doing their
bidding. Apple considered buying Motorola in 2003, but executives
quickly concluded it would be too big an acquisition for the company
then. (The two companies collaborated unsuccessfully a couple of years
later.)
But by the fall of 2004, doing business with the carriers was starting
to seem less onerous. Sprint was beginning to sell its wireless
bandwidth wholesale. This meant that by buying and reselling bandwidth
from Sprint, Apple could become its own wireless carrier — what’s known
as a “mobile virtual network operator.” Apple could build a phone and
barely have to deal with the carriers at all. Disney, on whose board
Jobs sat, was already in discussions with Sprint about just such a deal
to provide its own wireless service. Jobs was asking a lot of questions
about whether Apple should pursue one as well. The deal Apple ultimately
signed with Cingular (later acquired by AT&T) in 2006 took more
than a year to hammer out, but it would prove easy compared to what
Apple went through just to build the device.
Many executives and engineers, riding high from their
success with the iPod, assumed a phone would be like building a small
Macintosh. Instead, Apple designed and built not one but three different
early versions of the iPhone in 2005 and 2006. One person who worked on
the project thinks Apple then made six fully working prototypes of the
device it ultimately sold — each with its own set of hardware, software
and design tweaks. Some on the team ended up so burned out that they
left the company shortly after the first phone hit store shelves. “It
was like the first moon mission,” says Tony Fadell, a key executive on
the project. (He started his own company, Nest, in 2010.) “I’m used to a
certain level of unknowns in a project, but there were so many new
things here that it was just staggering.”
Jobs wanted the iPhone to run a modified version of OS X, the software
that comes with every Mac. But no one had ever put a gigantic program
like OS X on a phone chip before. The software would have to be a tenth
its usual size. Millions of lines of code would have to be stripped out
or rewritten, and engineers would have to simulate chip speed and
battery drain because actual chips weren’t available until 2006.
No one had ever put a multitouch screen in a mainstream consumer product
before, either. Capacitive touch technology — a “touch” by either a
finger or other conductive object completes a circuit — had been around
since the 1960s. Capacitive multitouch, in which two or more
fingers can be used and independently recognized, was vastly more
complicated. Research into it began in the mid-1980s. It was well known,
though, that to build the touch-screen Apple put on the iPhone and
produce it in volume was a challenge few had the money or guts to take
on. The next steps — to embed the technology invisibly in a piece of
glass, to make it smart enough to display a virtual keyboard with
autocorrect and to make it sophisticated enough to reliably manipulate
photos or Web pages on that screen — made it hugely expensive even to
produce a working prototype. Few production lines had experience
manufacturing multitouch screens. The touch-screens in consumer
electronics had typically been pressure-sensitive ones that users pushed
with a finger or a stylus. (The PalmPilot and its successors like the
Palm Treo were popular expressions of this technology.) Even if
multitouch iPhone screens had been easy to make, it wasn’t at all clear
to Apple’s executive team that the features they enabled, like on-screen
keyboards and “tap to zoom,” were enhancements that consumers wanted.
As early as 2003, a handful of Apple engineers had figured out how to
put multitouch technology in a tablet. “The story was that Steve wanted a
device that he could use to read e-mail while on the toilet — that was
the extent of the product spec,” says Joshua Strickon, one of the
earliest engineers on that project. “But you couldn’t build a device
with enough battery life to take out of the house, and you couldn’t get a
chip with enough graphics capability to make it useful. We spent a lot
of time trying to figure out just what to do.” Before joining Apple in
2003, Strickon had built a multitouch device for his master’s thesis at
M.I.T. But given the lack of consensus at Apple about what to do with
the prototypes he and his fellow engineers developed, he says, he left
the company in 2004 thinking it wasn’t going to do anything with that
technology.
Tim Bucher, one of Apple’s top executives at the time and the company’s
biggest multitouch proponent, says part of the problem was that the
prototypes they were building used software, OS X, that was designed to
be used with a mouse, not a finger. “We were using 10- or 12-inch
screens with Mac-mini-like guts . . . and then you would launch these
demos that would do the different multitouch gestures. One demo was a
keyboard application that would rise from the bottom — very much what
ended up shipping in the iPhone two years later. But it wasn’t very
pretty. It was very much wires, chewing gum and baling wire.”
Few even thought about making touch-screen technology the centerpiece of
a new kind of phone until Jobs started really pushing the idea in
mid-2005. “He said: ‘Tony, come over here. Here’s something we’re
working on. What do you think? Do you think we could make a phone out of
this?’ ” Fadell says, referring to a demo Jobs was playing with. “It
was huge. It filled the room. There was a projector mounted on the
ceiling, and it would project the Mac screen onto this surface that was
maybe three or four feet square. Then you could touch the Mac screen and
move things around and draw on it.” Fadell was aware of the
touch-screen prototype, but not in great detail, because it was a Mac
product, and he ran the iPod division. “So we all sat down and had a
serious discussion about it — about what could be done.”
Fadell had strong doubts about shrinking such an enormous prototype so
much and then manufacturing it. But he also knew better than to say no
to Steve Jobs. He was one of Apple’s superstars, having joined the
company in 2001 as a consultant to help build the first iPod, and he
didn’t get there by being timid in the face of thorny technological
problems. By 2005, with iPod sales exploding, he had become, at 36,
arguably the single most important line executive at the company.
“I understood how it could be done,” Fadell says. “But it’s one thing to
think that, and another to take a room full of special, one-off gear
and make a million phone-size versions of that in a cost-effective,
reliable manner.” The to-do list was exhausting just to think about.
“You had to go to LCD vendors who knew how to embed technology like this
in glass; you had to find time on their line; and then you had to come
up with compensation and calibrating algorithms to keep the pixel
electronics from generating all kinds of noise in the touch-screen” —
which sat on top of the LCD. “It was a whole project just to make the
touch-screen device. We tried two or three ways of actually making the
touch-screen until we could make one in enough volume that would work.”
Shrinking OS X and building a multitouch screen, while
innovative and difficult, were at least within the skills Apple had
already mastered as a corporation. No one was better equipped to rethink
OS X’s design. Apple knew LCD manufacturers because it put an LCD in
every laptop and iPod. Mobile-phone physics was an entirely new field,
however, and it took those working on the iPhone into 2006 to realize
how little they knew. Apple built testing rooms and equipment to test
the iPhone’s antenna. It created models of human heads, with viscous
stuff inside to approximate the density of human brains, to help measure
the radiation that users might be exposed to from using the phone. One
senior executive believes that more than $150 million was spent creating
the first iPhone.
From the start of the project, Jobs hoped that he would be able to
develop a touch-screen iPhone running OS X similar to what he ended up
unveiling. But in 2005 he had no idea how long that would take. So
Apple’s first iPhone looked very much like the joke slide Jobs put up
when introducing the real iPhone — an iPod with an old-fashioned rotary
dial on it. The prototype really was an iPod with a phone radio that
used the iPod click wheel as a dialer. “It was an easy way to get to
market, but it was not cool like the devices we have today,” Grignon
says.
The second iPhone prototype in early 2006 was much closer to what Jobs
would ultimately introduce. It incorporated a touch-screen and OS X, but
it was made entirely of brushed aluminum. Jobs and Jonathan Ive,
Apple’s design chief, were exceedingly proud of it. But because neither
of them was an expert in the physics of radio waves, they didn’t realize
they created a beautiful brick. Radio waves don’t travel through metal
well. “I and Rubén Caballero” — Apple’s antenna expert — “had to go up
to the boardroom and explain to Steve and Ive that you cannot put radio
waves through metal,” says Phil Kearney, an engineer who left Apple in
2008. “And it was not an easy explanation. Most of the designers are
artists. The last science class they took was in eighth grade. But they
have a lot of power at Apple. So they ask, ‘Why can’t we just make a
little seam for the radio waves to escape through?’ And you have to
explain to them why you just can’t.”
Jon Rubinstein, Apple’s top hardware executive at the time, says there
were even long discussions about how big the phone would be. “I was
actually pushing to do two sizes — to have a regular iPhone and an
iPhone mini like we had with the iPod. I thought one could be a
smartphone and one could be a dumber phone. But we never got any
traction on the small one, and in order to do one of these projects, you
really need to put all your wood behind one arrow.”
The iPhone project was so complex that it occasionally threatened to
derail the entire corporation. Many top engineers in the company were
being sucked into the project, forcing slowdowns in the timetables of
other work. Had the iPhone been a dud or not gotten off the ground at
all, Apple would have had no other big products ready to announce for a
long time. And worse, according to a top executive on the project, the
company’s leading engineers, frustrated by failure, would have left
Apple.
Compounding all the technical
challenges, Jobs’s obsession with secrecy meant that even as they were
exhausted by 80-hour workweeks, the few hundred engineers and designers
working on the iPhone couldn’t talk about it to anyone else. If Apple
found out you’d told a friend in a bar, or even your spouse, you could
be fired. In some cases, before a manager could ask you to join the
project, you had to sign a nondisclosure agreement in his office. Then,
after he told you what the project was, you had to sign another document
confirming that you had indeed signed the NDA and would tell no one.
“We put a sign on over the front door of the purple dorm” — the iPhone
building — “that said ‘fight club,’ because the first rule of fight club
is you don’t talk about fight club,” Scott Forstall, Apple’s senior
vice president of iOS software until last October, testified in 2012
during the Apple v. Samsung trial. “Steve didn’t want to hire anyone
from outside of Apple to work on the user interface, but he told me I
could hire anyone in the company,” Forstall said. “So I’d bring them
into my office, sit them down and tell them: ‘You are a superstar in
your current role. I have another project that I want you to consider. I
can’t tell you what it is. All I can say is that you will have to give
up nights and weekends and that you will work harder than you have ever
worked in your life.”
One of the early iPhone engineers says, “My favorite part was what all
the vendors said the day after the unveiling.” Big companies like
Marvell, which made the Wi-Fi radio chip, and CSR, which provided the
Bluetooth radio chip, hadn’t been told they were going to be in a new
phone. They thought they were going to be in a new iPod. “We actually
had fake schematics and fake industrial designs,” the engineer says.
Grignon says that Apple even went as far as to impersonate employees of
another company when they traveled, especially to Cingular. “The whole
thing was you didn’t want the receptionist or whoever happens to be
walking by to see all the badges lying out” with Apple’s name on them.
One of the most obvious manifestations of Jobs’s obsession with secrecy
were the locked-down areas on the company’s campus — places that those
not working on the iPhone could no longer go. “Steve loved this stuff,”
Grignon says. “He loved to set up division. But it was a big
‘[expletive] you’ to the people who couldn’t get in. Everyone knows who
the rock stars are in a company, and when you start to see them all
slowly get plucked out of your area and put in a big room behind glass
doors that you don’t have access to, it feels bad.”
Even people within the project itself couldn’t talk to one another.
Engineers designing the electronics weren’t allowed to see the software.
When they needed software to test the electronics, they were given
proxy code, not the real thing. If you were working on the software, you
used a simulator to test hardware performance.
And no one outside Jobs’s inner circle was allowed into Jonathan Ive’s
wing on the first floor of Building 2. The security surrounding Ive’s
prototypes was so tight that some employees believed the badge reader
called security if you tried to enter and weren’t authorized. “It was
weird, because it wasn’t like you could avoid going by it. It was right
off the lobby, behind a big metal door. Every now and then you’d see the
door open and you’d try to look in and see, but you never tried to do
more than that,” says an engineer whose first job out of college was
working on the iPhone. Forstall said during his testimony that some labs
required you to “badge in” four times.
The pressure to meet Jobs’s deadlines was so intense that normal
discussions quickly devolved into shouting matches. Exhausted engineers
quit their jobs — then came back to work a few days later once they had
slept a little. Forstall’s chief of staff, Kim Vorrath, once slammed her
office door so hard it got stuck and locked her in, and co-workers took
more than an hour to get her out. “We were all standing there watching
it,” Grignon says. “Part of it was funny. But it was also one of those
moments where you step back and realize how [expletive] it all is.”
When Jobs started talking about the iPhone on Jan. 9,
2007, he said, “This is a day I have been looking forward to for two and
a half years.” Then he regaled the audience with myriad tales about why
consumers hated their cellphones. Then he solved all their problems —
definitively.
As Grignon and others from Apple sat nervously in the audience, Jobs had
the iPhone play some music and a movie clip to show off the phone’s
beautiful screen. He made a phone call to show off the phone’s
reinvented address book and voice mail. He sent a text and an e-mail,
showing how easy it was to type on the phone’s touch-screen keyboard. He
scrolled through a bunch of photos, showing how simple pinches and
spreads of two fingers could make the pictures smaller or bigger. He
navigated The New York Times’s and Amazon’s Web sites to show that the
iPhone’s Internet browser was as good as the one on his computer. He
found a Starbucks with Google Maps — and called the number from the
stage — to show how it was impossible to get lost with an iPhone.
By the end, Grignon wasn’t just relieved; he was drunk. He’d brought a
flask of Scotch to calm his nerves. “And so there we were in the fifth
row or something — engineers, managers, all of us — doing shots of
Scotch after every segment of the demo. There were about five or six of
us, and after each piece of the demo, the person who was responsible for
that portion did a shot. When the finale came — and it worked along
with everything before it, we all just drained the flask. It was the
best demo any of us had ever seen. And the rest of the day turned out to
be just a [expletive] for the entire iPhone team. We just spent the
entire rest of the day drinking in the city. It was just a mess, but it
was great.”
This article has been revised to reflect the following correction:
Correction: October 7, 2013
An earlier version of this article referred incorrectly to changes in Apple’s stock price when Steve Jobs ran Apple. The stock price would sometimes rise and sometimes fall after Apple product announcements. It is not the case that Apple product announcements used to routinely send its stock soaring.
Correction: October 7, 2013
An earlier version of this article referred incorrectly to changes in Apple’s stock price when Steve Jobs ran Apple. The stock price would sometimes rise and sometimes fall after Apple product announcements. It is not the case that Apple product announcements used to routinely send its stock soaring.
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